![]() If you run mages, put them in the middle with healers in the back. This keeps your healers save from assassins. For example, there's a mage called The Outcast that will be 140 magic when regular apprentice mages will be around 80 at the same time.ĥ) Good squad types are: 3 Melee in front, 2 healers, then add DPS in back row. The best units are always mercs, since they get free talents and better starting stats. Remove the loyal units and repeat until your whole army is loyal. ![]() Save your arena tokens and then every once in a while, put a squad with all your non loyal units, and have them solo the arena and then capture the fort. These units will be able to field 9 character significantly earlier than even the "high" LDR story characters.Ĥ) The most important army organization is getting units Loyal. Change their affinity to Light (ideal) or Earth (second best). You'll get enough high LDR story characters.ģ) Give all your capture LDR to these characters. There's a few named mercenaries with this ability. You don't need to restart if you lose some random fighter or militia early on either.Ģ) Pick up any character with any captain ability (-2 cost to unit type). The early game is a bit harder than the rest, so if you do have deaths it should be them. They can die for free (don't need to rez and they'll always return). 1) Put all story characters in the front row. ![]()
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